Posts

Showing posts from October, 2024

Design process

Image
Scene design sketch Last week, I decided on The final direction of the design - a 3D adventure game based on the modern Chinese literary work 《The Lost Tomb》.  Of course, my focus is on how to create the architecture and environment with Chinese characteristics described in the book, so that people can have some interest in Chinese culture when they see the game scene.  So this week, I created some sketches of my own based on the descriptions of certain environments in the book. The ancient building of the Zhang family in "Tomb Robbing Notes" is in Guangxi. According to the description of the south three uncle, close to Shangsi will be all mountains, Guangxi mountain name hundred thousand mountains, hundreds of kilometers of mountains paved into a forest area of more than five million acres, the center is hundreds of thousands of acres of primitive jungle no man's land, mountains, forests, waterfalls and streams, is said to be a cave heaven, is a group of fairies gatherin...

Design begin(My new idea)

Image
1. A sandbox strategy game that starts with a small island to develop a civilization 2. Farm, home. Everyone has their own home and can visit other people's homes. There is also a way to choose an animal to build their own home, and the way to visit will be very interesting. For example, I choose a cat, and my friend chooses a fish, so she can only play in my pond, and the other choice is to be honey. The game will be scaled down, and she'll play in my hive. 3. Rv adventure games. You can drive the RV to different places to travel, each location can also unlock the RV furniture or appearance, and may meet with a companion (small animals), or may be hitchhiking. 4. In a mysterious world called "Fantasy", players play the role of an amnesiac adventurer, through the exploration of ancient ruins, solve puzzles, gradually recover their memories and uncover the secrets behind the fantasy. The player's goal is to find ancient relics and unlock their way home. Players wil...

Ideas about game design

Image
THE NEW DIRECTION  I had a big problem with my research last week, and I think my knowledge of games is still too limited. In the first two weeks, I was mainly researching B-girl games that I was interested in, but based on my understanding of such games, I thought that the audience market was saturated, the gameplay was very different, and the characters were already emerging, so it was difficult for me to make any changes from them. As a result, I began to reflect, and I realized that I had made the fatal mistake of knowing only the games I loved to play, but the games I played were too limited. So this week, I made some changes to my work. First of all, I searched for all the game types, and I found that the types of games are mainly divided into: Role-playing game (RPG) 【Role-playing game 】 A role-playing game in which the player takes on the Role of one or more characters and emphasizes the sense of immersion in the story experience. Action Role-Playing games (ARPG) [Action ro...

Ideas about game design

Image
  Pick up where we left off last time My feelings about character design mainly come from the game "Love and Deep Space" developed by Suzhou Paper-folding Network Technology Co., LTD. "Love and Deep Space" is a female 3D love mobile game developed by the paper folding game, which was publicly tested on January 18, 2024. In the game, players will play the role of a deep space hunter, leading different partners to fight side by side and explore the truth. The main control and "partner", Shen Xinghui, Li Shen, Qi Yu, Qin Che, Xia Yiniang are the five male characters of the partner, and players will encounter and fall in love with these five men in the process of exploring the plot. "Love and Deep Space" made about 500 million results in the first month of public testing, topping the free list in the United States, Canada, South Korea, Singapore and other countries, the first batch of surrounding two-hour sales exceeded 40 million, breaking the recor...

Ideas about game design

Image
  A.  对于游戏设计我 感兴趣的方向: 1.  游戏 剧情 设计 ( 外观 ) 2.  游戏内刻画人物(偏文字方向) 3.  游戏公司 策划 A.  What I'm interested in about game design: 1.  Game Story Design (Scriptwriter) 2.  In-game characterization (off-text direction) 3.  Game company planning   B. 为什么 选择读硕士? :   自己在日常生活中就对游戏非常感兴趣,想把热爱的事情变成事业。希望在学习过程中对游戏产生更深入的了解,并能提升自己的知识水平和职业能力。 B.  Why do I  choose a master's degree? : I am very interested in games in my daily life and want to turn what I love into a career. I hope to have a deeper understanding of the game in the learning process, and to improve my knowledge level and professional ability.   C.  我 想做什么? : 1. 游戏剧情策划、游戏表现美术设计   感兴趣的 游戏公司 : 苏州叠纸网络科技有限公司【以下简称叠纸】 (代表作: 暖暖 系列 、 恋与系列 ) 论文成立于 2013 年 8 月,是中国游戏公司本土,以移动端女性向手游起步,当前拥有暖暖系列恋及这一系列损耗主要产品线,代表作品包括《闪耀暖暖》《恋》与制作人》《奇迹暖暖》以及《恋与深空》。 叠纸公司创造的游戏可以说贯穿了我整个青少年生涯。我接触的第一个游戏就是叠纸公司的《奇迹暖暖》,它讲述了少女苏暖暖利用换装得到的搭配之力去击败黑恶势力拯救世界的故事,虽然玩法比较简单,但也是我第一次给女性带来力量。 主人公暖暖就设定而言,是叠纸对女性美好人格和特质的肯定,游戏中奇迹大陆作为世...