Design begin(My new idea)


1. A sandbox strategy game that starts with a small island to develop a civilization

2. Farm, home. Everyone has their own home and can visit other people's homes. There is also a way to choose an animal to build their own home, and the way to visit will be very interesting. For example, I choose a cat, and my friend chooses a fish, so she can only play in my pond, and the other choice is to be honey. The game will be scaled down, and she'll play in my hive.

3. Rv adventure games. You can drive the RV to different places to travel, each location can also unlock the RV furniture or appearance, and may meet with a companion (small animals), or may be hitchhiking.

4. In a mysterious world called "Fantasy", players play the role of an amnesiac adventurer, through the exploration of ancient ruins, solve puzzles, gradually recover their memories and uncover the secrets behind the fantasy. The player's goal is to find ancient relics and unlock their way home. Players will be free to explore the open world, including forests, deserts, dungeons and snow-capped mountains, each with unique puzzles that require players to solve by observing the environment and collecting clues. This idea is an idea that came to me when I watched the novel 《The Lost Tomb》 these days.


《The Lost Tomb》 is a tomb raiding novel written by Nan Pai Sanshu, which tells the story of Wu Xie, Zhang Qiling, Wang Pangzi and others who enter the tomb to explore the story. It's especially popular in China. "Tomb Raiding Notes" is a novel I like very much, and I have seen both movies and TV plays. I want to make a 3D adventure puzzle game based on the Tomb Raider series of novels. In the game, I set up the main story to drive the development, and in different scenarios, you can see the description like the novel. Put in different Chinese buildings or landscapes. There will be cultural deposits in it, and this theme is a Chinese exploration treasure digging and cultural puzzle solving that has never been put on the market. Foreigners have seen Hamlet, but many Chinese have not. In the same way, tomb raiding in the eyes of foreigners is definitely different from that in China. I want to give them a description of the cultural environment, which will also mention such a traditional occupation rarely mentioned by people in ancient China or inherited (although it is illegal, its existence is a fact, the earliest can be traced back to the Eastern Han Dynasty of China, Cao Cao invented the military officer of touching gold). In addition, in the undergraduate environmental design study, I will also pay attention to the user experience. From the user's perspective, I can look at various scenes, including lights, and bring different experiences to players, because tomb robbing is related to lights and organs, such as candles, torches, and some organs to prevent tomb robbers. Also, tomb robbing is stealing the tomb of the predecessors, since The Times have changed so the architectural style will also change, you can make an article here.



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