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Showing posts from June, 2025

Design process(make model)

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  PROCESS This week I started to build a model of the main tomb chamber. First, I drew a sketch to organize my thoughts: I originally intended to directly continue the feeling of the tomb chamber passage, but after carefully reading the original work and the TV series, I finally decided to remove the exterior wall to create a sense that the throne was lifted by a mountain and everything around was plunged into darkness. If one was not careful when walking up the stairs, they would fall into a bottomless abyss. After deciding on the approximate location, I first built a model of the infrastructure (except for the mountain) on SU: Then render and supplement the appearance in UE: Next week, I will focus on shaping the overall atmosphere, paying attention to the aspects of lighting and fog effects.

Design process(make model)

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  PROCESS This week, I focused on shaping the details of the tomb chamber part. First of all, I added some lamp posts around the coffin. I placed lanterns at fixed intervals, and the primary purpose was to guide the players' line of sight. However, the arrangement of the lamp posts was also investigated. I combined the arrangement of the lamp posts with the 28 constellations: This idea came from watching the TV series " The Lost Tomb :" I thought of " The Lost Cave of Longling ". It is also an excellent TV drama with the theme of tomb raiding. (Because I have always been very interested in Chinese history and metaphysics, apart from "The Lost Tomb", I also like to watch other TV dramas and books of this kind in my daily life.) In this drama, the protagonist, after descending from the tomb, enters a dead end. It is by reasoning about the laws of the 28 constellations that he finds the gateway to life and escapes. I thought that I myself wanted to use th...

Design process(make model)

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  PROCESS This week, I started modeling the interior of the Queen Mother of the West Palace. At that time, when I was drawing the concept drawing, I only focused on the position of the Queen Mother of the West's throne . I thought the research was not clear enough, and the passage before entering the main tomb chamber was not added either. So before starting the modeling, I watched the depiction of the entire tomb passage in the TV drama again and sorted out the entire relationship. 这周我开始进行西王母宫殿内部的建模,当时画概念画只关注了西王母王座的位置,我认为调研的不够明确,而且进入主墓室之前的通道也没有加上,所以在开始建模之前,我又去看了一遍影视剧对整个墓道的刻画,并梳理了整个关系。 I'll describe it again in words. I've sorted out all the processes of this entire area, from the very beginning of the Devil's City , which is the desert, to entering the water pool area after passing through the sunken ship . Based on the murals on the ruins beside the water pool area as a clue, the main characters fell underwater, passed through the underground passage, found a hole, ...

Design process(make model)

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  PROCESS This week, I was still modifying the model of the entrance of the Queen Mother of the West's palace. First, I added some details to make the entire picture look more messy and dilapidated: I always feel that there is something wrong with the shaping of this environment. It seems that everything is too obvious, lacking a sense of depth and space. So I added some fog effects and changed the atmospheric environment: During the process of adjusting the environment, I also continued to add some details such as fallen leaves and branches. When adjusting the color, I considered following the tone of the 2D concept painting, but ultimately I still believed that it was necessary to pay more attention to rationality and not be too disconnected from the previous scene. So I kept adjusting. Finally, after a long process of color adjustment, the presented picture was like this: