Ideas about game design
A. 对于游戏设计我感兴趣的方向:
1. 游戏剧情设计(外观)
2. 游戏内刻画人物(偏文字方向)
3. 游戏公司策划
A. What I'm interested in about game design:
1. Game Story Design (Scriptwriter)
2. In-game characterization (off-text direction)
3. Game company planning
B.为什么选择读硕士?:
自己在日常生活中就对游戏非常感兴趣,想把热爱的事情变成事业。希望在学习过程中对游戏产生更深入的了解,并能提升自己的知识水平和职业能力。
B. Why do I choose a master's degree?:
I am very interested in games in my daily life and want to turn what I love into a career. I hope to have a deeper understanding of the game in the learning process, and to improve my knowledge level and professional ability.
C. 我想做什么?:
1.游戏剧情策划、游戏表现美术设计
感兴趣的游戏公司:苏州叠纸网络科技有限公司【以下简称叠纸】(代表作:暖暖系列、恋与系列)
论文成立于2013年8月,是中国游戏公司本土,以移动端女性向手游起步,当前拥有暖暖系列恋及这一系列损耗主要产品线,代表作品包括《闪耀暖暖》《恋》与制作人》《奇迹暖暖》以及《恋与深空》。
叠纸公司创造的游戏可以说贯穿了我整个青少年生涯。我接触的第一个游戏就是叠纸公司的《奇迹暖暖》,它讲述了少女苏暖暖利用换装得到的搭配之力去击败黑恶势力拯救世界的故事,虽然玩法比较简单,但也是我第一次给女性带来力量。
主人公暖暖就设定而言,是叠纸对女性美好人格和特质的肯定,游戏中奇迹大陆作为世界设定,它的奇迹不仅体现在其美丽的外观,更体现在大陆奇迹理想的世界观,女孩子们团结、勇敢、乐观、观点不同,彼此互相尊重,只要搭配有能力打败对手。无论男女,在奇迹大陆都可以选择自己喜欢的热爱的事业,暖暖的世界没有特殊意强调男女,不刻意损害任何一种性别,
能力至上的世界才是公平的。
在当时,女生想要一款适合又喜欢玩的游戏是很难的,这也导致上初中以前我从来没有玩过游戏。但女性向游戏的领头羊《暖暖》的诞生给了游戏奇迹市场产生了巨大的资本冲击,它改变了国内认为没有女性会玩游戏的想法。叠纸公司总裁姚润昊曾在主题演讲《女性游戏制作的科学理论研究》中表示:“玩游戏是本能,与性别,经历,年龄无关。没有可以被定义为‘不玩游戏’的人群。只有没有游戏适合自己玩的人群。之前很多人玩女生说是不玩游戏的人群,其实她们不是,只是不适合自己的游戏我认为暖暖系列的出现极大地推动了女性在游戏市场上的活动及话语权。许多女性在社会工作或家庭环境中都收到了很多制裁,但是点进游戏相关的论坛,可以让很多女性玩家从游戏中汲取力量,这已经很了吧有了一个换装游戏本身的意义。科技和社会在进步,暖暖的技术不断更新迭代,在2019年推出的《闪耀暖暖》中,叠纸公司采用了3A技术,成为中国首创女性向3A游戏。今年年底,叠纸公司又要推出暖暖系列的续集《无限暖暖》,主人公暖暖一次身处的世界又会变成一个开放性质的3D大世界,让玩家更加沉浸式好的游戏可以治愈人,就像暖暖系列的口号所说的一样:这是献给女孩的奇迹与梦想,闪耀自我而生。
项目主题及构想:女性群像类游戏。一群长相,性格甚至国籍都完全不同,但各有特点的女生一起冒险,互相成就的游戏。
C. What do I want to do? :
1. Game plot planning, game art performance design
Interested game company: Suzhou Stack Paper Network Technology Co., LTD. [hereinafter referred to as Stack paper] (Representative: Warm series, love and series)
Founded in August 2013, Die Paper is a local game company in China, starting from mobile women to mobile games. Currently, it has two main product lines: Warm Warm series and Love and series, and its representative works include "Shine Warm Warm", "Love and Producer", "Miracle Warm Warm" and "Love and Deep Space".
The Paper folding company made games that lasted my entire teenage years. The first game I came into contact with was the paper folding company's "Miracle Warming", which told the story of the girl Su Nuan Nuan using the power of dressing to defeat the black evil forces to save the world, although the gameplay is relatively simple, but this is the first time I felt the power brought by women.
As far as the setting is concerned, the protagonist Nuan Nuan is the affirmation of the beautiful personality and characteristics of women. In the game, the wonder Land is set as the world, its miracle is not only reflected in its beautiful appearance, but also reflected in the ideal world view of the Wonder Land. The girls are united, brave and optimistic, and will respect each other even if they have different views. Whether men or women, in the miracle continent can choose their favorite career, the warm world does not deliberately emphasize men and women, does not deliberately denigrate any kind of gender, the ability of the first world is fair.
At that time, it was very difficult for girls to find a suitable game that they liked to play, which caused me to never play games until I entered junior high school. But the birth of the female to the game leader "Miracle Warm" has had a huge impact on the domestic game market, it changed the capitalists think that no women will play games. Yao Runhao, president of the paper folding company, said in his keynote speech "Research on the Scientific Theory of Female Game Making" : "Playing games is instinctive, and has nothing to do with gender, experience, and age. There is no population that can be defined as' not playing games'. Only people who have no games for themselves. Before, many people said that girls were the group that didn't play games, but in fact, they didn't play, they just didn't have the right games to play, and no one did it rather than no one played it." I think the emergence of the Warm series has greatly promoted the proportion and voice of women in the game market. Many women face a lot of discrimination in social work or family Settings, but if you click on the game-related forums, you can see that many female players draw strength from the game, which is far more than the meaning of a costume game itself. Science and technology and society are progressing, and the technology of warm and warm is constantly updated and iterated. In the "Shine Warm and Warm" launched in 2019, the paper folding company adopted 3A technology, making it the first female to 3A game in China. At the end of this year, the paper folding company will launch the sequel of the Warm series "Infinite warm warm", this time the protagonist warm warm in the world will become an open nature of the 3D world, allowing players to more immersive play. A good game can heal people, just like the slogan of the Warm Warm series says: This is a miracle and dream for girls, born for the shining self.
Project theme and concept: female group image game. A group of looks, personalities and even nationalities are completely different, but each has its own characteristics of girls together adventure, mutual achievement of the game.
2.游戏场景设计
游戏场景设计兴趣,来自于由杭州网易雷火科技有限公司开发的一款武侠题材的电脑客户端游戏《逆水寒》,大型属于多人在线角色扮演游戏,以温瑞安《四大名捕》、《说》 《英雄谁是英雄》、《神州奇侠》三大系列小说为游戏背景。
我对中国古代传统文化有着浓厚的兴趣,《逆水寒》的游戏背景正是中国古代的北宋末年,这也是游戏最初吸引我的地方。游戏场景古香古色,拥有优秀的画面表现效果和《逆水》 《寒》游戏引入TressFX发丝技术,使游戏中的体积雾变得更加真实;在物理表现上使用了Havok引擎;在提示表现上则是采用Enlighten全局提示技术的国产游戏。
同时,《逆水寒》还有一个很吸引玩家的点是自由度,可以吸引自己捏脸,自己建造庄园。再搭配游戏中美轮美奂的场景以及酷炫的特效,玩家就可以在游戏中进行截图和剪辑视频,让玩家把游戏带到现实生活中来,大幅提升体验感。
2. Game scene design
The interest in game scene design comes from a wuxia themed computer client game "Cold Against the Water" developed by Hangzhou NetEase Leihuo Technology Co., LTD., which belongs to the massively multiplayer online role-playing game, based on the three series of novels of Wen Rui An's "Four Famous Criminals", "Say Hero Who is Hero" and "Magic Man of China".
I have had a strong interest in ancient Chinese traditional culture since I was a child. The game background of Cold Against the Water is the end of the Northern Song Dynasty in ancient China, which is what initially attracted me to the game. The game scene is antique, with excellent picture performance effect and a more real "Jianghu" atmosphere. TressFX hair technology is introduced into the game "Cold against the Water" to make the volume fog in the game more detailed and real; The Havok engine is used in the physical representation; In terms of lighting performance, it is the first domestic game that adopts the Enlighten global lighting technology.
At the same time, "Cold against the Water" also has a very attractive point is the high degree of freedom, you can pinch your own face, build your own manor. Coupled with the beautiful scenes of the game and cool special effects, players can take photos and clip videos in the game, allowing players to bring the game to real life, which is very enhance the experience.
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