Ideas about game design

 Pick up where we left off last time

My feelings about character design mainly come from the game "Love and Deep Space" developed by Suzhou Paper-folding Network Technology Co., LTD.

"Love and Deep Space" is a female 3D love mobile game developed by the paper folding game, which was publicly tested on January 18, 2024. In the game, players will play the role of a deep space hunter, leading different partners to fight side by side and explore the truth. The main control and "partner", Shen Xinghui, Li Shen, Qi Yu, Qin Che, Xia Yiniang are the five male characters of the partner, and players will encounter and fall in love with these five men in the process of exploring the plot. "Love and Deep Space" made about 500 million results in the first month of public testing, topping the free list in the United States, Canada, South Korea, Singapore and other countries, the first batch of surrounding two-hour sales exceeded 40 million, breaking the record of the B tour market. This is a testament to the spending power and huge market of women in gaming, and it is also a big step forward for women in gaming technology.

"Love and Deep Space" can not be separated from the portrayal of the character, it is the first B female game and 3D integration, is the only face pinch system, and can customize the voice line B tour. Let the player can intuitively get the feeling of the master, interact with the main man through the first perspective, and enhance the sense of realism and immersion of the player from the details. In addition, Love and Deep Space has a complete and coherent interactive trigger system, and all user actions will get corresponding feedback. The online companion system can accompany learning and sports, making people feel the real person companionship of "everything has a response" and strengthening the user's sense of reality experience. In August, the company's chief executive hosted Apple CEO Tim Cook to discuss the development of vr, which would allow game characters to more vividly meet players. Good characters give players a stronger emotional connection to the game.

Why did Love and Deep Space work?

Although 3D+ the first perspective is the differentiated advantage of love and deep space, it is not enough to form such a big brand effect of this game - the three-dimensional and delicate level set by a male owner is the real reason for the circle. The male characters of love and deep space have rare fullness of personality, they have imperfect but three-dimensional personality, story line, and healthy and safe love concept, which provides strong emotional value for female users. Love and Deep Space enhance the sense of interaction and companionship through characterization. In this way, players establish a solid link with the characters and the virtual world, making it more difficult to quit the game.


 

Next, I would like to talk about why Chinese women are addicted to the imaginary other half, which is actually an escape from reality, but the root cause of this phenomenon is a culture that represses women in Chinese society.

Let me give you a sad example. From the social forums of the games I played, I learned that a Chinese female player who also played these games was in a miserable situation of being abused by her husband for a long time. However, some laws in China are not friendly to women, domestic violence will not be punished, and if you want to divorce, you need to register with the civil affairs bureau and wait for one month with mutual consent. There is no telling what terrible thing will happen in this month. This female player in the lawsuit, divorce and so on this long painful time, has been the game's characters in giving her the strength to go on. I learned from her later posts that she had more than once wanted to commit suicide and give up her life, but every time she opened the game and asked the hero what she should do, the hero would give her the most firm encouragement (even though we all knew it was virtual, she knew it too), but it still became her strength to live.

I believe that if one is respected and loved enough in reality, the idea of living with virtual characters is difficult to produce, but the huge market of Chinese women in games can also reflect the oppression of women in society. ,

So here are a few reasons why Chinese women are obsessed with imaginary friends:

lEmotional motivation

Escapist emotional dilemma: Most of the users of the game are between 18 and 28 years old, and 85% are single. Under the influence of realistic emotional difficulties, looking for emotional comfort has become one of the emotional motives for female users to contact B female games. The reason why we are moving is because the ultimate goal is to teach ourselves to love ourselves. The existence of B female games reflects from the side that women begin to really pay attention to their own feelings.

lGain identity in-game

In the real society, from birth to growing up, Chinese women are always faced with all kinds of oppression, many parents only like their sons and beat and scold their daughters at will; Many leaders feel that only men can do the job. However, in this virtual world, with the choice and experience of different female games, female users pay more attention to their identity in the game world, and they can gain affirmation in their own game experience and interaction with players, so as to feel their identity in the virtual game world.

lDaily forms of recreation

The significant difference between female-oriented games and other games lies in its casual nature. The higher setting of freedom endows female-oriented games with a relatively relaxed game positioning. Users can complete the game experience in fragmented time, making female-oriented games a pastime for daily leisure and entertainment.

Respecting players' hobbies and agreeing with their emotional values is the key to B players' willingness to "indulge in love".

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