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Showing posts from November, 2024

Design process

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This week I continued to sketch the Devil's Town area, first of all I researched the reasons for the formation of this landform, which allowed me to take the details one step further. Hundreds of millions of years ago, there was a drought here, and then the lake gradually dried up due to floods and strong winds that swept the sand into the bottom of the lake, and the dry lake bottom in the arid area was cracked due to drying, and the wind blew along these cracks, and the cracks grew more and more, so that the original bottom ground grew into many irregular dorsal crucian crucian ridges and wide and shallow exchanges. The types of aeolian landforms mainly include aeolian mushrooms, aeolian columns, and aeolian valleys. Wind erosion mushrooms: isolated external rocks that grow on horizontal joints and fractures, after long-term wind erosion, form rocks with a large upper part and a small base, and look like mushrooms. Wind erosion column: The wind blows away the exposed bedrock with ...

Essay process(Wednesday)

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  Scene Concept Art In Games: How To  Use Real Elements?     Table of Contents     Introduction Part 1: Elements and importance of game scene design Part 2: Virtual scenes combined with display element design examples Part  3: Other elements that influence scene design Conclusion Bibliography Introduction     In today's world, all kinds of entertainment activities emerge in an endless stream, and games are widely popularized in the world. Game design has become a mature industry and formed a unique cultural carrier. With the gradual development of video games, which were born in the late 1960s, this kind of entertainment, which is different from the traditional movies and animations, allows people who are not interested in games before to try it, and the number of game players also increases dramatically. Nowadays, with the expansion of the Internet and the increasing maturity of computer technology, the development of electronic games has al...

Design process

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Last week I finished the sketches of Tibet in the book. This week began another important area that the protagonist group visited - the "Snake Swamp Ghost Town" mentioned in the book. The sentence in the book describes it like this: Devil's City, also known as the Windy City, is a strange terrain carved out of large rocks by strong winds. We stopped outside the "castle" at the rocky hill at the bottom of the building, and Tashi jumped down and shouted and we all came down and set up camp. Two hours later, the wind began to pick up, and all of a sudden, the wind and sand that had covered the sky and the sun until midnight slowly decreased as yesterday. The author's inspiration was the Yadan Devil's Town in China's Xinjiang and Gansu border regions: a Yadan landscape that is mostly auctioned off on the Gobi desert or desert. The stones, constantly crashing, colliding, and rocky, make various sounds, like the devil is whistling, hence the name. At the s...

Design process

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  This week I'm going to look at the impact of composition and color on the overall environment. In the book Architecture and Level Design, the term "megastructure" is mentioned. What is a "mega building" First of all, people are the rulers of all things, people usually compare them in meters and decimeters, buildings beyond a certain scale will bring unspeakable fear, such as the pyramids, Parthenons and other giant buildings often bring people a sense of domination and conquest; The Rhea Lukaya Academy in Elden Ring - Megastructure is more of a Gothic building, so the overall style is taller and more thin, showing a strong mystery, mourning, and sublime mood. The interior focuses on academic and religious functions, with a typical cathedral-style chanting atrium and side aisles, while the soaring ceilings reflect pure reason. I think it's also possible to show the atmosphere that the scene wants to create through the shape and style of the building. Simila...

Essay process(Wednesday)

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  LINK AND RESEARCH OF GAME SCENE DESIGN AND REAL SCENE   My project is to create a 3D game scene modeling based on the famous Chinese literary work 《 The Lost Tomb 》 . When I first looked for the direction of games, I found that I was very interested in the scene design in many types of games, and my undergraduate major was also in environmental   design. Undergraduate modeling work Why choose this IP? 《 The Lost Tomb 》   is an adventure novel written by the writer NanPai Sanshu. It has a large number of readers in China, including me. It tells the story of the three protagonists exploring various tombs to find the truth. The various scenes in the book are fascinating, and I often have the impulse to really see these scenes. According to my investigation, the setting of "exploring treasure, solving cultural puzzles" based on Chinese history has not been developed into a game. Therefore, what I want to do is to design the scenes in the book, which can not only satisf...