Design process
In the early days, I mainly did concept art, like this:
Alien Jungle Concept | Nicola Hynes
Alien Jungle Composition Sketch | Nikolai Hines
But eventually I would come up with a model like this:
Feudal Japan Exterior Composition | PETER DIMITROV
Animal shrines in feudal Japan | PETER DIMITROV
Yesterday, I searched for the recently released Chinese game Black Myth: Wukong, which has a very grand setting and since the game is based on the ancient Chinese classic Journey to the West, the architecture in the game has a traditional Chinese color, which helped me a lot.
Black Myth Goku - DSculpt Studio - 3D art
Diep Duong Van - Black Myth Goku - Environment Sketch fanart
Black Myth Goku: Shows its location
I think the design of the game scene needs to be believable (it needs to follow the characteristics of the real building) and be able to imagine the scene as the user sees it.
For example, the scenes in the movie "The Lord of the Rings" were designed with reference to actual buildings.
Next, I'll look at environmental psychology, such as how users feel about what color of the game environment.
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